One year after the fact the community is still vibrant, and theres always new people coming in every day. It stayed featured for the longest time on Kong, Newgrounds and Armorgames, with millions of plays just accross the three. The Peacekeeper landed on the gaming portals and was an instant hit accross the board.
Fixed some settings not properly resetting on the settings menu. Discuss this post on our forums. Stacking custom objects was a much requested feature and now we have it! Stack your custom objects just like the poker chips do! Promoted players can now spawn saved objects, and you can also now subscribe to the workshop and have it download without restarting the game! And of course there are a lot of other great improvements as well. We were also chosen as one of the top games for Indie of the Year at IndieDB, so please vote for us to make the top 10!
If you missed it, our latest tutorial series video is now live. This one is all about the RPG Kit. Check it out! Create your own stacking currency or something new altogether. Custom colliders will not work with the new stacking type. Checkers can now also be stacked to make your Kings even more noticeable.
Improved the spawn position when removing an object from a stack. Saved Object Improvements: Promoted players can now spawn objects from their saved chest. Anyone on a server can now save objects to their chest for future use.
You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server. Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled. Blocked players will no longer reset when you reset your settings. Human readable list thanks to the json format. Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing.
General Improvements: Overall object physics improvements when adding and removing objects stacks, bags, decks, etc. Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys. Optimized bag saving to reduce autosave stutter with many bags. Boards from the chest can be drag and dropped spawning at that location like other objects. Added error check to custom model mesh generation.
Slightly improved the stop card search animation. Fixes: Fixed issue shaking an object would cause it to rotate incorrectly for clients. Fixed gravity getting stuck on zero gravity. Fixed Steam Cloud to work with the new Json save format. Fixed the smooshed description field when right clicking on a deck. Fixed boards being spawned from the chest menu not showing up for other players. Fixed sideways property being lost when resetting a deck.
Fixed search stack being visible on transparent tables. Fixed collision issues with camera. Fixed mesh download bar cleanup. Fixed removing chips from a scaled stack causing it to fall over. For the next 9 days you can vote for us for the top spot. Help us get to the top 10 by spreading the word and voting for us here.
As a lot of you have noticed, we have added achievements to Tabletop Simulator. Hope you enjoy earning them! Good luck! If you have any good suggestions for more achievements, post on our forums and we may just add it!
Be sure to check out our Tutorial Series to help you along your Tabletop Simulator journey! Achievements Added: Steam achievements have been added to the game. You can check out the full list on Steam. Playtime achievements unfortunately do not retroactively work. Workshop upload achievement does retroactively work if you are subscribed to your own mods. The UI button on the left side has an angle when pressed it will cycle through the degrees.
This will help you more quickly orientate your objects for each system. Raise Height: You can now control the default holding height of your objects. The UI button on the left side has a man lifting a bar, click on that and move the slider. Search Improvements: Searching a face up deck will return face up when searching is stopped.
Searching no longer grabs any loose cards that are in the area of the search. Tooltip Improvements: Tooltips will no longer clip off the edge of the screen. Tooltips have been added to the UI elements on the left side of the screen.
Tooltips will now resize to fit the content of whatever text is supplied. Can use BBcode in the object name to give the text some flair. General Improvements: Reduced the shininess of all cards, especially on the Field background. Updated some miscellaneous UI icons.
Fixed the bugged out table issue, when the table cannot be reset after flipping for real this time! Fixed bug with normal textures not being imported correctly. Fixed bug with normal textures being accidently deleted when removing similar objects.
Fixed being able to unsubscribe from a Workshop mod when deleting. Discuss this post on our forums! Part 3 of our new Tutorial Series for Tabletop Simulator is now live!
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