3d dot game heroes homage




















If you prefer to receive a specific version of the same title, please use "my message to eStarland" from checkout page. Only by the bravery of a hero with a legendary sword was Onyx sealed in an orb, restoring peace to the world. But Fuelle, a powerful Dark Bishop, has stolen the orb, and with it, peace. Dotnia requires a hero once more! Can you live up to the legend? Dripping with old school charm, classic gaming pizzazz, and pure retro sexy, 3D Dot Game Heroes is the ultimate homage to the industry's golden era.

Ultimate Retro Love Letter Seamlessly fusing new and old, the golden era of gaming is felt in every detail of this lovingly-crafted adventure. Eye-popping visuals capture the nostalgic charm of pixel graphics in cutting edge 3D.

Simple, but deep action-adventure gameplay is a throwback to the 8-bit era. Veterans will find references and jokes that pay homage to the great games of yore. Awe and Adventure Live Again Embark on the next generation of classic exploration and discovery in a grand story-based quest. A hero sets out to gain the power of the six sages and the six orbs that protected the kingdom of Dotnia, which now stands on the verge of destruction.

A very weird, and quirky way of explaining the style of the game. Before you start the game, you can create a custom character to play with. Each character has a specific type when you play the game. There are of course genders which is not just for a aesthetics look, but it effects the stats of your character. This really is of course all up to how you want to play the game. Since you can choose to pick a character to replace your current character when you load your save.

Of course, I took this opportunity to replace one of those predesignated characters with a character of my own design. As many of your would expect from a homage to the original Legend of Zelda and the few games that fell into the same style, [Star Tropics, Mystery of Murasame Castle], the game controls very similarly. Just like the original 2-button Zelda games you have a sword and a special item mapped to your character at all times. You can use the shoulder buttons to instantly scroll through your inventory quickly and efficiently.

You even have the option to mark which items can show up in the scroll, that way only the necessary items show up when your in a bind. The general layout of the maps and dungeons will feel very familiar to you if you ever played a Zelda game.

Objects block your path, and you have to move vertically, and horizontally, across the over world map to get around. Most people will care more about whether it's fun than about how aware it is of its own irony, though, and it certainly is fun.

Simplicity is all - one button sends your sword shooting out in front of you, another uses your current item or magic. You wander a sizeable overworld with one of several pre-fabricated pixel heroes or you can create your own - more on that later , hitting monsters until they disintegrate, blowing up walls to discover caves and making your way to six different dungeons, where you solve block puzzles and defeat bosses in order to reunite six magic orbs and save the world.

Every dungeon contains an item that lets you explore more of the map. Sound familiar? It does add its own spin to the combat, giving you a sword you can swing in a full circle with the analogue stick and upgrade at blacksmiths for extra reach, width or power. Swords are hidden all over the game with out-of-the-way merchants, in caves or dungeons or in little secret nooks of the map. We want to make Eurogamer better, and that means better for our readers - not for algorithms.

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