Despite its inclusion in the James Bond game franchise, Goldeneye: Rogue Agent doesn't actually put players in the shoes of the famous spy at all. Instead, players take on the role of a disgraced MI6 agent with a cybernetic golden eyeball.
EA's first mistake was straying from the use of Bond as the main character. What's even worse is that Agent was killed off in this realm. On top of that, players criticized its gameplay and its failed attempt to recreate the success of Goldeneye , one of the best Bond games out there which we'll talk about later. This third-person shooter was the first Bond game with an original story since 's Everything or Nothing. In this adventure, Bond, portrayed by Daniel Craig, is sent off to prevent a suicide attack on a G summit.
He later must locate and rescue a kidnapped researcher. Bloodstone 's action was said to closely match that of the Bond films, even though this game wasn't based on any of the movies. This was developer Bizarre Creations' last game before they closed in , but thankfully, they went out on a good note.
Unfortunately, Activision's next Bond game wasn't so spectacular. Coinciding with the 50th anniversary of the James Bond films, Legends acted as a tribute to each of the Bond actors. Many critics compared Legends to a cheap version of Call of Duty with repetitive and mundane gameplay. Goldeneye is widely regarded as the best game in the James Bond franchise. This classic developed by Rare was released on the Nintendo 64 and went on to become the console's third best-selling title. In addition, Goldeneye played an important role in the history of first-person shooters, as it offered a more realistic style and incorporated multiplayer and stealth elements.
As usual, it presented driving, combat and stealth from a third-person perspective, and presented a non-linear level progression. Oh, and it let you fly the jetpack from Thunderball over the House of Commons, for no real reason. Pierce Brosnan, increasingly comfortable in the role of Bond, declined to supply his likeness for this game except on the box, so most of the time you're playing a short, generic Bond shooter, with odd forays into a rail shooter or a racing game using the Need for Speed engine.
The plot is all about a group of Swiss villains determined to clone a bunch of world leaders for typically-daft reasons. This was the sequel to Agent Under Fire, and this time Brosnan decided that the game could use his face, but not his voice.
It's worth noting that, like many of the other Bond games, this had different developers for the console, GBA and PC versions, with the latter having a different storyline, missions, and online play. The PC version by Gearbox was utterly dreadful, so we're talking about the console version here, which was much better, following Bond as he attempts to prevent space-based nuclear terrorism and featuring mixed shooter and racing sections.
This is the last of the trilogy that started with Agent Under Fire, and the console developers had really gotten into their stride. The plot focuses on nanotechnology-based terrorism, and returns to Tomorrow Never Dies' third-person perspective. Again, the game is only a few hours long — a problem with this entire trilogy — but despite that it's easily the second-best Bond game of all time.
Ah, it's bloody GoldenEye! Not the recent remake, but the original by Rare, which sold eight million copies. The best thing that can be said about Tomorrow Never Dies is that it has a really great soundtrack. Of course it includes the classic Bond theme, and the movie theme by Sheryl Crow, but just minute-to-minute, the game has a lot of pumping tracks that would feel right at home in any film in the franchise. Tomorrow Never Dies is heavily inspired by the shooting and stealth gameplay of Syphon Filter , but not quite as good.
At least the skiing and driving levels are pretty fun though. Instead of dealing with legalities, Activision decided to just make its own version of GoldenEye with a modified story and Daniel Crag in the Bond role instead of Pierce Brosnan. And Goldeneye Reloaded is pretty good, with lots of varied objectives and high production value. It actually feels like an authentic James Bond experience. Still, the level design never quite reaches the heights of the N64 classic, and the AI is pretty bad in the single player campaign, which keeps this from being an all-time great Bond game.
The Duel is a really ridiculous game, but also way more enjoyable than it has any right to be. There are plenty of generic henchmen to shoot, but Oddjob and Jaws apparently borrowing one of Dr. Even though it feels a little by the numbers at times, the controls are tight and the bit soundtrack is surprisingly strong. James Bond is played from a top-down perspective and it was never even released in color, but Saffire still managed to pack a truer Bond experience into this tiny cartridge than many more technically advanced games have.
This one is still well worth tracking down. The combination of cover-based shooting, melee combat, and focus kills that let you quickly dispatch enemies hold up really well.
And Bizarre Creations, best known for the excellent Project Gotham Racing series, even threw in a few very fun though short driving sections. From Russia with Love is probably best known as the Bond game that brought Sean Connery back to the role for the final time. If the rights could be worked out now, From Russia with Love is begging for a modern remaster. The World Is Not Enough takes a lot of obvious cues from GoldenEye , with similar missions and level layouts, plus a respectable multiplayer mode.
But it also carves out its own identity with several new weapons and gadgets. Does everything work here? Not quite. Agent Under Fire went through a really tortured development. Then, it was going to be more of a direct sequel to GoldenEye. Finally, it ended up as its own original project, and it still holds up pretty well, with some solid shooting mechanics and driving missions inspired by Need for Speed.
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