Our developers talk about new features, innovations, the classic CoH experience, and how our players have helped shape these parts of the game. Find out why we chose the Mediterranean Theatre, and why we're incredibly excited about this new setting for Company of Heroes 3. Find out how we've worked with our players since day one of Company of Heroes 3, why it's so important, and what the road ahead looks like. Here's what comes next.
Here is a quick rundown of our top known issues and workarounds to help make your experience as best as it can be. View screenshots. I had no idea snipers in Company of Heroes could do this Disco Ojii-san.
View Steam Workshop items. M10 vs M Europe at War or Blitzkrieg? I do not know which mod would be fit better for occasional playing against AI. Any tips concerning these or any other mods are appreciated.
I am mostly a German player, if that helps. See More Content. No more content. So sad. You can help: share a screenshot, make a video, or start a new discussion! StG 44 near burst from 1. Veterancy 1 Accuracy bonus when in cover removed. Auto-attack range from to 80 Formation Tightened mm B-4 Howitzer The B-4 mm howitzer is having its recharge time increased to be on-par with other howitzers. Moving accuracy from 0.
This increases their max range DPS. Fixed an issue with the deformation of Soviet Support Weapon Kampenya and Tankiovy Battalion Standard infantry small-arms should no longer prioritize vehicle passengers over the vehicle itself. Snipers will still target passengers. Fixed an animation issue with the hull machine guns of the Tiger, Elefant, and Ostwind not visually rotating to face their target.
Fixed an issue where the Jagdpanzer's, Jagdtiger, and Hetzers gun would not visually traverse horizontally. Fixed an issue where Axis Tank Traps were vulnerable to small-arms fire after being constructed. Fixed an issue where the British mortar pit smoke rounds fired slower than other mortars. Fixed an issue where Concrete bunkers are available in the Pioneer build menu without the appropriate commander selected. Fixed an issue where Partisan molotovs were unaffected by suppression.
Fixed an issue where Commandos spawning from the Commando Glider spawned at the map edge rather than on the Glider itself. Hold the Line Anti-Infantry Strafe should no longer target casualties. Fixed an issue where the British M3 did not get additional sight at veterancy 3. Fixed an issue where the British M5 could still fire when repairing after being upgraded to the M15 Quad. Fixed an issue where Propaganda Artillery revealed an area for a short period of time.
Fixed an issue where Propaganda Artillery would launch a shell immediately after the first shell; delay increased to 3 from 1. Fixed an issue where Propaganda Artillery debuff effects lasted longer than intended; duration from 30 to Fixed an issue where the Commissar's Propaganda Artillery had no warning smoke.
Mortar Emplacement 2nd Mortar upgrade hotkey from 'V' to 'M. Fixed an issue where the Forward Assembly upgrade had the hotkey for classic settings. Hotkey set to H. Command Panther sight bonuses will no longer stack with the IR halftrack's sight when its spotlight is active.
Air Resupply Operation adjusted to drop the ATG and Mortar first to prevent them from being destroyed by landing on the medical crates. The anti-infantry plane of the Hawker Typhoon loiter should no longer target casualties.
Fixed an issue where the Sturmtiger could still fire even with a main gun destroyed critical. Fixed an issue where the Walking Stuka's reticule for its Incendiary Barrage would turn white when outside its maximum range.
Fixed an issue where certain units would be able to camouflage for a brief moment after completing a retreat order. Fixed an issue where Propaganda Artillery's debuff effects would persist even upon retreating. Captain and Assault Officer combat buffs no longer force the officer squad to face their target. Snare should no longer collide with the ground and miss their target. Post Cancel.
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